This brings a lot more variety and much less lengthy campaigns to these game modes. The Ambitions in SW4 can be anything from that to uniting a specific territory, or as simple as leading a conquest and taking the nation’s capital.
In DW8, every game was to obtain all territories and unite the entire country under a single banner. When you begin a scenario, you go in under one of the 40 clans/territories of ancient Japan and they will have different ambitions, depending on the clan. The only difference is that Conquest Mode has preset scenarios and you can customize your own scenario in Genesis Mode. In both modes, you can tackle an era and scenario where you go in under a certain clan with an objective for them to complete. Much easier than Dynasty Warriors that just put them in a random clan you had to eventually find and obtain in order to use them.Ĭonquest and Genesis Modes are the main gameplay modes in this game, though it wouldn’t be as farfetched to say they’re slightly different versions of the same mode. Whenever you make a scenario in them, there is an option to allow Custom Characters and you can even input that character into your starting clan so you can use them right away. Once you create your characters, you can also set parents for stats and use them in the other game modes. It’s still enough and different enough to merit that this doesn’t completely feel like a Dynasty Warriors knock-off. There are around 60-70 different weapons, each with their own playstyle, vs the near-100 in DW8: Empires. This game has a ton of weapon possibilities, but not quite as many as Dynasty Warriors. You can customize gender, face, height, chest size, arm length, weight, as well as weapons. Edit Mode is where you can create your own custom characters. Next, let’s talk about Edit Mode since it can be used within the other two modes of the game.
They are the smallest of the game modes since you don’t actually play anything inside them. First of all, Vault and Settings Mode are used for viewing scenes, music, and character biographies and changing the game settings, respectively. The Game Modes available in this game are Conquest Mode, Genesis Mode, Edit Mode, Vault, and Settings.
During gameplay, you will be thrown into combat in large 3D arenas against huge mobs of enemies with your own allied teams in fast-paced beat-em-up gameplay. Samurai Warriors 4: Empires is a 3D Action game with management and character creation elements thrown into the mix. The short of it is that there is no story campaign. The basic idea here is to imagine Dynasty Warriors 8: Empires, except as a Samurai Warriors game. One mode has a lot of character biographies to learn about each character’s background information, but the main mode is not a story-driven one, but a gameplay-driven one. Like Dynasty Warriors 8: Empires, though, there is no Story Mode here. Samurai Warriors 4 and 4-II had story modes to flesh out story scenarios. Thanks to Koei Tecmo PR, here is my official review of another Empires title, Samurai Warriors 4: Empires! Story
Samurai Warriors has been getting PS Vita games for a good bit now, and it wasn’t until recently that I got a taste of it for myself. There are other franchises that Koei Tecmo does within the genre other than Dynasty Warriors, namely Warriors Orochi and the Samurai Warriors series. I reviewed it, noting a few things, good and bad, but have not been back to the genre since then. Last year, I got my first taste of the genre with Hyperdimension Neptunia U, and the home of the genre with Dynasty Warriors 8: Empires. The Musou genre has been very popular among fans of Koei Tecmo, particularly through the Dynasty Warriors franchise.